Jurassic World Toy Review
Just going to go over these fairly quickly of my latest purchases from my local ToysRUs about the new JW toys. This is to help you all to know what’s decent and what’s outright horrible and make some responsible financial … Continue reading →
YouTube Podcast Videos
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Jurassic Park Encyclopedia Updates & More!
The Jurassic Park Encyclopedia and Jurassic Innards are now running on WordPress 4.1. New entries in the Jurassic Park Encyclopedia (Recent Entries on the right under Categories) will now show up on the JPLegacy Facebook and Twitter. Like, Follow, Share, … Continue reading →
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Date: Wednesday, September 28, 2011 - 19:53 (Eastern) Author:Chaos_Theory
Well this is good news for you today. I was lucky enough to get an interview with "Jurassic Park:The Game" Designer J.D.Straw! If your a fan of the Telltale games! He was a writer and designer on the Back to the future game! I was lucky enough to catch him..while for some strange reason he was herding some dinos back into their pen! So what else to do in an interview...ASK QUESTIONS!
So it back and enjoy.
C_T:How was your experience Designing the game?
JD:Throughout my career, I have worked on a lot of movie tie-in games. As a whole, it always tended to be rather unfulfilling. Working on Jurassic Park: The Game was a complete 180 from these past experiences. We envisioned a game that felt like a true sequel to the movie in spirit. We developed story ideas and situations that we felt passionate about, and had very little push back from Universal—so in some way, our excitement became self-validating. Like, we could write a good Jurassic Park story and Universal and Amblin agreed. It made all of us feel extremely proud of the results.
C_T:What are some of the key aspects, that you wanted to focus on when designing the game?
JD:In the beginning, I was mostly interested in how we would present the new style of input in the game. I was very vocal about making sure the player’s attention to the interface and inputs and attention to the on-screen action were not mutually exclusive. When the action picks up, it’s important for the inputs to appear on screen where you expect the player’s focus to be so they don’t miss them or feel robbed of the experience by having to look away from the awesome dino action going on.
In terms of the story, I wanted to make sure this was a man-meets-dinosaur adventure that didn’t rely on characters willingly getting themselves into trouble. The first Jurassic Park involved people who got caught up in an unexpected sequence of events. After the first movie, people just kept going back to islands they knew were infested with hungry dinosaurs. I always had this attitude of “hey, you knew the risks, buddy” for the last two movies. For Jurassic Park: The Game, I really wanted to focus on characters that were torn from their illusion of safety and comfort just like the first film.
C_T:While playing the Demo at the Penny Arcade Expo in August. I noticed that a lot of care was taken in the interactions with the animals, and the way action slowly paces up. It felt very Spielbergian, was this the plan from the start?
JD:Of course! As we’ve established, our game draws exclusively from the films. The original Jurassic Park film is referred to as “a Stephen Spielberg film.” So we considered Spielberg’s cinematic style essential to the brand. There are many moments where we would talk about how a scene would play out, and little details pop up where we’d say, “a Spielberg film would do this…” Characters rarely get a break—complications just stack one on top of another.
We also invent fun sight gags—remember how Muldoon looks in the rear view mirror of the jeep, and we can’t help but snicker at the mirror label warning us that T-Rex may be closer than he appears? That’s very indicative of Spielberg films, and we tried to make similar cinematic decisions in a tasteful manner.
Also, Lazar, our sound man, did a great job of creating a soundscape that feels like a Spielberg movie. Especially when people punch other people or dinosaurs. The whole game is very crunchy.
C_T:What was the most challenging part of designing "Jurassic Park: The Game"?
JD:Balancing player freedom with necessary story beats. We tried really hard not to railroad every little detail of the plot. The real challenge there was essentially making every exploration push the plot forward. We’d find some key plot point got buried in optional dialog or on a non-critical point of interest, and we’d have to weigh whether to relocate that info to a mandatory cutscene or trust that the player can connect the dots without that info.
No wait! I take that back—the Most challenging part was being assigned an episode in which a huge part took place underwater. Ugh! Kudos to the team for bringing these scenes together!
C_T:What makes something Jurassic Park to you?
JD:I think the key theme of Jurassic Park is the human irreverence towards nature, science, and the corporate mastery of both. It’s not enough to just throw dinosaurs and people into a bowl and mix them up. The characters have opinions about cloning, about corporations, about the risks and consequences of resurrecting dinosaurs into an unprepared modern world.
Also, the dinosaurs are not just monsters. They’re characters. Velociraptors come across as sinister bullies. T-Rex is an opportunist. Dilos are playful and disarming. We kept asking ourselves, what do the dinosaurs want when they are on screen. Usually it is as simple as “to eat something.” But Jurassic Park dinosaurs are full of personality.
There is also, of course, the childlike fascination with the animals. It was really important that Jurassic Park: The Game had moments where the player could take in the majesty of a dinosaur without having to immediately run from it.
C_T:What is your Favorite Jurassic Park movie?
JD:As a whole, the first one. But one of my favorite Jurassic Park scenes is the one from Lost World where the camper lab is being pushed over the cliff.
A while back we asked some of our forumers. If we got another interview would they have any questions and here are the top two questions.
Here are some Questions from some of the members of Jurassic Park Legacy.
Is there going to be enough detail so we know when and where these new events take place? ~Ammonites
JD:Most definitely. We analyzed the timeline of the movie down to a few hours’ resolution. There are a few on screen callbacks to events of the movie where you get the sense that you just missed one of the characters or events from the first film. I have an email thread still in Outlook that contains our discussion of canon timeline and how our game fits in.
What is your favorite scene from the first movie? ~Dino Slayer
JD:I wonder if there’s a wrong answer to this one…
I think my favorite scene in the movie is the “Welcome to Jurassic Park” scene. I love the build up of everyone going slack jawed and feeling faint. I’m a sucker for a good double-take. Then there’s that first reveal of the dinosaurs. I was right there with the characters awestruck by my first full frame view of the Brachiosaur on the big screen.
Thanks for the very insightful interview J.D.! Now I would suggest being careful..I heard this is Velociraptor country!
Date: Saturday, September 24, 2011 - 19:04 (Eastern) Author:Chaos_Theory
So we had a little bit of problem with technical difficulties but don't worry we still got some of the news out!
For a month we will be accepting artwork for one of our most awesome contests yet! We wil be giving away one limited edition Jurassic Park Trilogy Blu-Ray!
In case you weren't able to hear it all you have to do is Illustrate one scene from either Novel "Jurassic Park or The Lost World" You can either submit it to our our Deviant-Art group!
Now for the rules! One entry per person, no staff members or members of their household. In no way shape or form is this contest endorsed by Universal or Amblin enter., Winners will be drawn on the 24th of Oct and the blu-ray will be shipped the day after the contest
So with that said good luck to everybody, we can't wait to see what you guys have in store for us!
What could be the future of sci fi dinosaurs?
Date: Saturday, September 24, 2011 - 13:17 (Eastern) Author:Chaos_Theory
Io9 Had the chance to talk with Dennis Muren, Phil Tippet, and John Rosengrant; About the way new paleontological information and the cutting edge SFX, that are used in movies currently, and how they would like to intergrate it in the future.
They also caught up with Ariana"Lex" Richards, about how it was making the film and what Dinosaur she thought was the most frightening. Check out the article here!
Also I will be making an apperance on Cretaceous Chaos today with a few special announcements. So be sure to check that out too on Waug Fm.
Cretaceous Chaos Special Announcement by JPL's Chaos Theory
Date: Tuesday, September 20, 2011 - 20:33 (Eastern) Author:Veritas
The Cretaceous Chaos show is back on WAUG radio for its second year! And thus Saturday, for our third show this year, we will be having Jurassic Park Legacy's own Kurt "Chaos Theory" Thingvold live on air with a special announcement. So be sure to tune in to Cretaceous Chaos from 4:00-6:00 P.M CST, only on here.
New Jurassic Park Promotional Poster
Date: Monday, September 12, 2011 - 21:54 (Eastern) Author:Veritas
A new Jurassic Park poster for the promotion of the BluRay and DVD Trilogy released by Alamo Drafthouse & Mondo, and created by Aaron Horkey. The picture is a beautifully drawn recreation of the final scene of Jurassic Park with the Tyrannosaur in the rotunda along with a few creative touches to the dinosaurs and the scenery. It’s an interesting take on it, and it looks as if the Visitor Center has been destroyed completely and all that is left is smoke and rubble. You can view this stunning piece of artwork here.
The Jurassic Park Trilogy Collection is set for an October 25th release date this year.
* A special thank you goes out to Forum Member RexMaster for providing us with this Image.
Las Cinco Muertes Map Completed & 'Devils in the Desert' Section Online
Date: Monday, September 5, 2011 - 18:19 (Eastern) Author:Tyrannosaur
We recently got the Devils in the Desert section online from the IDW comics. Please be sure to check it out here thanks to the efforts of our Content Administrator _Veritas_. Bringing some attention to the Las Cinco Muertes map with updated locations for The Lost World: Jurassic Park and Jurassic Park /// has been compiled and completed. The project originally started about two years ago was completed by the efforts of EV-108, T-Rex_Master, AlphaChaosRaptor, and myself. Original project was suggested by a preliminary and rather sketchy analysis done in regards to the island topographical features. The full analysis done by T-Rex_Master in regards to location placement for movie moments and the various has been posted on the site's blog here, here, and here with it as well being posted in the encyclopedia itself. Be sure to check it out today!
Video Games and Dinosaurs a craft seperated by 65 million years of evolution.
Date: Thursday, September 1, 2011 - 3:35 (Eastern) Author:Chaos_Theory
Well it's been a time I must say and boy do I have news for JP fans and Dino Nuts alike. I spent the past weekend in Seattle for The Penny Arcade Expo and boy what a treat it was. For the first time I will be sharing my thoughts about two Dinosaur games that blew me away in amazement. So it back grab a cold drink and let me tell you about the new Jurassic Park game and Primal Carnage.
Jurassic Park: The Game.
As it were the flood gates to the expo hall had just opened and the first thought on my mind was. "I must head to telltales booth!" As soon as I had approached I was greeted by the all so familiar gates and ambient sounds of the soft hooting of the Dilophosaur. Well as it turns out the booth was beautifully laid out. we have the pictures posted which we have posted on our facebook page,if you want to gander over there and take a look. Telltale had made 4 demos available T-rex Vs Trike, Herrerasaurus,Dilophosaurus and Velociraptor Chase.(Names of the actual demo's are unknown.) I got a chance to playthrough all four and what I must say the experience is more than intense. The game feels like it gives you a sense of wonder and JP:TG also isn't afraid to scare you half to death. The button prompts are quick and you have to be prepared to be fast or be chow. I did get a chance to talk to a few members of telltale and they all seemed to be very passionate about the franchise, which indicates to me the game will have almost the same power of the movies and the best thing about it is..that it remains faithful to the lore from the film from what I was able to play and witness. Telltale did a good job keeping true to the source material, which myself and other JPfans are going to be happy with. This is one game I'm going to be buying on day one.
Here comes a game I've been watching for a few months. Primal Carnage a team based shooter with Dino's and Humans. The little bit of the demo I did play was fun and very entertaining. I've never had as much fun as I did pouncing on humans. Randomly shouting out clever girl. Luke Warm Media has a lot of potential with this game and if what they had at the show was that much fun and challenging I can't wait for the final product. While the release is unknown at this time. I dare to say that it will be better than Team Fortress two. The Multiplayer and the classes impressed me a lot, and it's always fun to play as a T-rex. I am defintely still going to be watching this like a hawk!
With all that being said. It is my belief that telltale will capture the hearts and minds of it's audience and show them a story driven game can still be chilling and a lot of fun.
Primal Carnage will defiantly be fun and prove what we thought was a good idea and turn it into an amazing game and something friends can play together and have fun with.